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We also observed no significant difference on the charge rate of shields with more or less pips assigned (unless the SYS capacitor runs dry). This makes one to two pips in shields fairly useless (except for recharging the SYS capacitor), while 4 pips make your shield around 2.5 times stronger.
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The optimal mass has little effect below or around the optimal mass (dropping a Type 9 sheild from class 5 to class 4 only had around a 3% sheild cost, and dropping an Asp sheild from class 6 to class 5 (50t over the optimum mass) only had around a 6% cost), but at some point drops off steeply (dropping an Asp sheild from class 5 to class 4 had about a 45% cost).Įdit: it seems we drew the attention of the devs.
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This is the most complicated stat, and most of this information is educated guesswork. It does not change the shield capacity, except by how the optimal mass changes the sheild capacity.
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Higher rated sheilds of the same class also draw more power, but all have the same optimal and maximum mass.Ī higher class sheild will have a higher optimal mass and a higher power draw.
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When buying a ship, there is a listed shield rating. We also found and made use of a bug which can be used to give the percentage strength difference of a shield outfitting change. We tested this by firing a C1 fixed beam laser at the shield, and timing how long it took to take the shield down. We tested the effect of a sheild’s class and rating, as well the effect the number of pip’s assigned to SYS has on the shields. Elite Dangerous Shield Class and Rating Guide by jdvbelle
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