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You often get dialogue by just standing still. The narrator is utterly baffled, and if you stay long enough, he insults Stanley, culminating by saying Stanley was stupid, fat, and addicted to drugs and hookers. This hints to another thing you can do: go into the broom closet. On one of the whiteboards, there's a mention of getting someone out of the broom closet. If you do, you get walked through a parody of a conference room, with slides such as: The narrator tells you that you took the door to the left. Your first obvious choice (though there are others before this point) are to pick the door on the right, or the door on the left. However, in T he Stanley Parable, this is true. I don't feel this is true, for reasons I will rant about in another blog post. The Walking Dead was heralded for the ability to choose, and shape the game. This seems quite a bizarre comparison, for those who have actually played it, so hear this out. I inevitably compare this game to Telltale's The Walking Dead. Plus, it's hilarious and has a sarcastic British narrator. Then we will write an essay about the experience. If none of them follow the narrator entirely, I will. I want to become an English Teacher, and when I do, I will have three students play this game in front of the class. But, I wouldn't have bought it with just that sentence if I hadn't played the free HL2 Mod, so I will go into detail for those who want it. Like Whedon's The Cabin in the Woods the best way to experience it is as a blind virgin. Nobody really wants to explain what this game is, and for good reason.
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